Intraland is a videogame dealing with a current political issue : Internet Neutrality.
Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.

Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network.
Intraland is a closed space, under dictatorship, where the inhabitants are generating datas that are constantly analyzed, censored, even rewritten.
The goal is to take control of Intraland, hacking the environment.
This breach is only possible using "Command Words", a metaphore of programming, tabooed by Intraland's government.

To go forward in the story, the player has to read a paper manual.
This manual contains the Propaganda of Intraland, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.

The manual was shown at the Game Gazer exhibition taking place in Swissnex, San Francisco.

->Swissnex SF Flickr

->TV5 Monde Review

Game credits
Conception, Scénario, Dialogues, Art Direction : Marion Bareil
Programming : Jonathan Connell, Marion Bareil, Douglas Edric Stanley
Music, Sound Design : Baptiste Portefaix
Sound Design, Voices : Léa Bareil, Jonathan Connell, Mariam Asatryan
Made with Unity 3D and Cinema 4D

->Game Pitch Document

Intraland—teaser from Marion Bareil on Vimeo.

Teaser credits
Directing, Motion design : Marion Bareil
Video shooting : Dylan Perrenoud
Music : Baptiste Portefaix

Game Display

Manual — Manifesto — Command Manual

Welcome to Intraland, Intra-User MB24

You are now crossing the Intrawall

You work for the government censorship department of Intraland, the Network Purity Unit, as a filter agent

Welcome Home, Intra-User MB24

Welcome to Zen Garden

Gather informations about Intraland

Hack Intraland, collect secret datas for the resistance !

The Network Voice Controller displays Intraland propaganda everywhere